3D & Video Courses

3D Studio Max Introduction

Overview

3D Studio Max has become an industry standard 3D modelling and animation package, capable of producing photo-realistic rendered scenes and animations.

Prerequisites

Familiarity with Windows or Macintosh operating systems.

Course Content

Introduction to Max

  • Quick overview of Max’s interface
  • Adjust viewport size and layout
  • Understand the coordinate system
  • How the modifier stack works
  • Use the tab and command panels
  • Use the quad menus
  • Understand the viewport navigation controls
  • Basic object creation
  • Spline creation
  • Attaching splines and modifying
  • Creating objects with standard primitives
  • Naming and colour objects
  • Understanding the concepts around Bezier Splines
  • Using Booleans
  • Using Shapemerge
  • Lofting
  • Understanding various modeling methods
  • Using the tools set effectively
  • Tricks and tips for economical poly modeling

Materials and Mapping

  • Describe the material editor
  • Adjust the material editor settings
  • Creating basic materials and applying to objects
  • Creating and adding to the material editor
  • Using the asset browser
  • Using various map channels
  • Using bitmaps
  • Understanding UVW mapping
  • Address difficult mapping situations
  • Creating composite material
  • Blending materials
  • Overview of mapping channels
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Duration

2 Days

Schedule

  • 11/12 September 2008
  • 10/11 November 2008
  • 26/27 January 2009
  • 26/27 February 2009

Prices

  • £745

All the bookings come with lunch, refreshments, course notes and post training support.

Costs

  • Studio Vouchers: £420 or less
  • Season Tickets: £350

Dates

This course runs monthly or twice-monthly at Harlequin Training and can also be run privately at your site.


Studio Vouchers

Season Tickets

Harlequin Location



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